We’ve had some changes internally which have affected our schedule. We’re sorry to have kept you waiting for this update! We can’t wait to share more with you in future. Adri will be helping us build the line code and take Narita Boy to the next level! We’ll be welcoming a new Senior Programmer in February! Adri has over fifteen years of coding experience and previously worked with our Lead Programmer, David. We’ve been looking at the best way to experience sound in the game and have started to implement some of the SFX. Our musician and sound designer, Salvinsky, has done some amazing work with the soundtrack and SFX design. All the improvements we have made in the past few months could not have been done without the amazing team we have working on Narita Boy! Music & SFX We’d like to say thanks to our Senior Programmer, Alvaro, who has worked hard to help us deep code and clean up the code on Narita Boy. This allowed us to get some valuable feedback and improve the game. Moving to a new office in central Barcelona meant that we were able to start inviting friends who love and/or work in the games industry to play the demo. Aswell as David, taking the role with Eduardo of game design, he has nailed the overall game feel and bring Narita Boy to a very new level. Our programmers, Dani, has a passion for the mechanics used in Nintendo games and is using his insight to improve the gameplay experience too. We’ve developed more combat systems than previously shown in our Kickstarter campaign. Our team is working together to bring their wealth of knowledge and experience from different areas to improve the overall design of Narita Boy too! We want to make sure we are giving players the best experience with the game, not just through good music and visuals, but also through the depth of gameplay and story. Compare this to our first Kickstarter trailer from back in 2017 and you’ll really notice the difference! We hope that this will give you a much richer visual experience. The background now moves depending on Narita Boy’s position. Have a great summer and thanks again for your support. We will release another update on the game development after the summer. Once we have the schedule for physical rewards, we will tell you more in our update.Īfter locking the survey we will insert your names on the game credits. We will need some time until we can send out the physical rewards. We will start making physical rewards after the game-release. Just send us a message with a new address. Add-ons purchased during the campaign have been already charged by Kickstarter.ĭon´t worry if you need to change the sending address. This applies only to add-ons made after the Kickstarter campaign. Please enter your email address to receive another survey link.Īfter locking the survey, BackerKit will charge your credit card for add-ons and presales. If you lost your survey email, you can visit the survey recovery page( ). Also if you want/need to change your answer, you can also update it on there. If you haven't answered yet, please visit your survey page on the BackerKit. Thus, we will lock the survey on August 3rd Monday at 8pm (CEST, Barcelona time zone).
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